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Playing FTB almost legit, I finally mined my way out of the age of steam and into the age of lava. Built two applied energistics chests too, but I don’t have the resources for more. Played some thaumcraft, but got stuck on bees. I need Veneum aspect and I only just realized I should have been making my spider eyes into poison potions instead of researching them straight. Next I’ll probably make some solar panels and start industrialcraft so that I can compress my quartz dust into crystals for more applied energistics.
I wish for 1.5.2 Direwolf20 so I could mine quartz in the nether. I’ll probably start a more legit world when the update comes out though. I still get the urge to do big creative structures and I gotta stop that— save it for other worlds.
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Zebra Girl’s been updating regularly recently. I love the black and white art in this comic, especially in the middle phase (Not pictured here, go check it out). The story’s a little odd, but worth sticking around for too. Isn’t Mr. Chalk here an interesting looking guy?
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Gaming nights are multiplying on me nicely. I feel like Mark from weregeeks. It’s good!
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Minecraft domes = huge pain in the butt. This one was only a diameter of 19 and it was a huge pain, I don’t wanna imagine a properly large one. D: Here’s the tool I used.
In other obvious news, the back of my cathedral is done now (except for the roof).
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Update on my minecraft cathedral— started working on the symmetry, filled in the forward ramps, and did some roof-y stuff.
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The interior of my cathedral is a real mess now. I like the big glowy pillars, but they also block the hell out of the view. They’re too big to take down though. I guess I’ll just charge ahead. There’s a lot of floor to lay.
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*rolls around in happy Minecraft Mindcrack Ultra Hardcore feels*
That’s right. Minecraft fandom feels. My primary pov on the game won UHC!
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progress shot on the cathedral. The right walls are a bit more than half done and I’ve started the smallest of the front panels. Gonna do some multilevel arches for the big front panel and probably attempt my first minecraft dome for the back. Still not sure how I want to do the roof.
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Started a new build, heavily inspired by the video I posted earlier. I can’t work on that huge scale, especially in vanilla creative with no worldedit/voxelbox to prepare the landscape, but I can try to work on a larger scale than I’m used to at least…
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Just found out I can view this build in person on the minecraft server play.mithrintia.net. It’s seriously awesome and very educational. Putting up with unwhitelisted server chat is a small price to pay. Each wall section is 30 blocks long by my count (21 and 9 for the border), and six blocks deep. Talk about scale!
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So apparently the set male character for Torment: Tides of Numenera is dark skinned, going by this concept art. What an awesome surprise for the last day of the kickstarter! Torment: Tides will have the ability to choose if you’re playing a male or female character, but no appearance sliders, so I expect this to be accurate. It’s very likely that both pregenerated characters will be representations of a minority— just one more choice that inXile might not have been free to make if they weren’t doing a kickstarter.
There’s also a song from the game with a very planescape feel that you can listen to here.
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A sweet mural at the board games night at the dice dojo. Can’t believe it took me so long to check this place out!
I wrote 4,000 characters of Bloodline Champions fanfiction.
What am I doing with my life.
(And can I get it to five chapters to enter the contest I wrote it for or not…)
Link reblogged from Torment: Tides of Numenera with 8 notes
Chris Avellone talked to PC Gamer about Project Eternity, storytelling in video games, and Torment: Tides of Numenera.
My favorite quote from this interview:
I think that inXile and Obsidian just like casually dating right now. [laughs] We don’t want to quantify our relationship, and mess it up with a boyfriend/girlfriend thing.
(I ship it now.)
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